Last week we were delighted to welcome leaders and practitioners concerned with student mental health and wellbeing to the University of Leicester for the Global Student Living Conference 2018. The …
Wellbeing Needs of Postgraduate Students
As you might have heard next month we’re hosting a higher education student mental health & wellbeing conference at the University of Leicester. As we have already taken a look at …
UK Universities & The American Dream
According to the Higher Education Statistics Agency, 17,115 US students came to study in the UK in 2015/16 compared with 16,865 in 2014/15. This is despite the US dominance of …
The next big food and drink trends
Food and drink is a fluid and dynamic category with constantly shifting trends and tastes. For this piece, we spoke with experts in the industry to get their take on …
5 Higher Education Marketing Predictions for 2018
Although the goals of higher education marketing, such as student recruitment and brand awareness, largely stay the same, the strategies used to achieve these goals change over time. Here we …
A Buzzing Student Experience Zone!
Red Brick Research was delighted to host the Student Experience Zone at the Student Accommodation Conference 2017. During the event, we explored all things student experience with a range of exciting …
Promoting Student Wellbeing
Almost five times as many students as 10 years ago have told their universities about a mental health condition, according to the Institute of Public Policy Research analysis published earlier …
The impact of increased tuition fees on HE marketing
Since the introduction of tuition fees, costs gradually increased from a cap of £1,000 in 1998 to £3,375 in 2012. And then they suddenly skyrocketed to £9,000. We wanted to …
Creating and launching a new university course
Creating a new university course is much more challenging than it first seems. A good idea is not enough to take a concept through to completion; demand and merit must …
How Virtual Reality could transform Higher Education
Once strictly in the realms of science fiction, virtual reality (VR) is teetering on the edge of becoming mainstream. While it’s often associated with more pleasure-seeking pursuits, such as gaming, …